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Exploration of Character Design

mitchum colt 01

mitchum back

holster diffuse

mitchum colt 01
1/11
Cow Puncher
Starting with a bust that was trying to be Robert Mitchum, I added a rather heroic frame and decked it out as a ranch hand. Then I took it a step further and added the holster and sidearm, a must for any Hollywood coyboy. This project began in Sculptris, and progressed through both Maya and 3D Studio Max, but was brought to completion in Mudbox.

z_pterodactyl topside

z_pterodactyl underside

pterodactyl specular_u1_v1

z_pterodactyl topside
1/5
Pterodactyl
This is a recent character, incorporating newly aquired sculpting techniques. It was created in Sculptris, retopologized in Maya, and textured with sculptured details and paint layers in Mudbox.

04_FV_WT.jpg

06_SV_WT.jpg

14_CharacterDiffuse.jpg

04_FV_WT.jpg
1/16
Starfighter Pilot
This project, being my 1st complete character model, was important as much for its mistakes as for the exercise in forms. It gave me an opportunity to refine my UV unfolding process with express methods.

Aniyah the Archer wMusic
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